Wednesday, October 12, 2022
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c# – Procedual Generated Recreation in Unity


My group and I are making a procedural generated maze sport, in reference to our examination in a CS course. Now we have chosen to create the sport in Unity and written in C#. The sport is constructed and structured utilizing totally different algorithms, together with binary area partitioning and agent-based dungeon rising.

The sport we’re creating, is a basic thought of a maze sport: The maze is made up of rooms that are related with alleyways. The participant has to discover a key (randomly positioned) within the maze. The secret is used to open the door/exit to depart the maze, and thereby wins the sport. So as to add a little bit of issue we have been pondering that the alleyways would shut/open, primarily based on a random timer.

We’re writing right here as a result of we’re interested by what others have accomplished to make such a sport. Any suggestions for extra environment friendly strategy/algorithms? Or some other concepts/ideas we would discover useful?

We’d admire any assist/tip! Thanks upfront

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