In a multiplayer server-client Unity mission utilizing Mirror networking, I’ve a matchmaking system the place the server matches two gamers and provides them a MatchID
.
Every thing works wonderful, besides when somebody will get disconnected.
I can not discover any tutorial or documentation on tips on how to reconnect a shopper to a match with a MatchID
. All of the shared GameObjects
must be recreated on the shopper with the proper netIdentity
and authorities
What I would like:
Any clue (tutorial, documentation, a QnA on a discussion board, and many others. ) about reconnecting, or establishing NetworkIdentity
elements within the methods above can be appreciated.