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HomeGame Developmentc# - How you can make a text-based recreation with timer programs

c# – How you can make a text-based recreation with timer programs


That is an attention-grabbing query I’ve, so I ask you to listen to me out. No, I am not simply going to ask “how do I do that” and hope somebody will give me code.

I have been programming for a very long time and am starting work on a side-project, a text-based recreation.

With out going into particulars, the sport wants instructions (a Console.ReadLine() type of scenario) but additionally wants timer-based programs (say, as an example, lowering a variable vitality each 10 seconds)

I’ve racked my mind about how you can accomplish this, however got here up empty handed.

My finest guess is utilizing asynchronous capabilities however I do not totally perceive these and so they do not appear to be they are going to accomplish what I am after.

TL;DR I would like to have the ability to use Console.ReadLine() and likewise improve/lower a variable each n milliseconds (even whereas ready for the console enter).

I feel threading is likely to be a strategy to do it, however that appears extreme for a [relatively] easy usecase.

Can anybody present perception about how you can accomplish this?

Thanks upfront.

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