I am trying to have a sound file drive the placement of a bone or morph goal, to create a primary type of lip syncing.
An instance of what I imply will be seen in Half Life 1. The scientist has an audio file, and the quantity of the audio causes the mouth to open relying on how loud the quantity is.
https://youtu.be/JoV9o6b91Sc?t=466
https://i.makeagif.com/media/3-19-2021/JmU6Gx.gif
This appears quite simple however I havn’t actually discovered something on doing this in Unreal.