I believe you’re lacking one thing essential right here. Our general objective with these steadiness updates isn’t essentially to attain completely balanced matchups. It isn’t even to attain recreation steadiness that’s “ok”. The actual objective of steadiness updates is to maintain the sport attention-grabbing to the group in order that they wish to maintain enjoying it. We’re going to make steadiness adjustments even when the sport is completely balanced already, as a result of an unbalanced recreation that’s attention-grabbing is infinitely higher than a boring recreation that’s balanced.
As a result of our objective is participant engagement (that’s, sustaining curiosity over time), it behooves us to make periodic giant recreation changes in order that gamers have extra attention-grabbing issues to analysis, experiment with, and uncover. We mix these adjustments with new content material (e.g. introducing a brand new playable character, character class, new form of construct, and so on.) that may shake the present meta up with a purpose to excite and curiosity gamers, in addition to entice lapsed gamers to return again and take a look on the new hotness. At any time when we put out a steadiness replace, there’s often a flurry of testing and theorycrafting to determine what modified, how a lot has modified, what the brand new matchups are, what sort of new play is perfect, and so forth.
Participant churn over time is regular – even for a wonderfully balanced recreation. Life circumstances change, individuals drift away or lose curiosity, these are all regular and anticipated conditions. That is additionally why it’s completely wonderful for some characters/courses/builds to be low tier. I’ve discovered {that a} vital proportion of gamers like enjoying with underpowered builds, actually because they’ve one thing to show, or they identical to the play type even whether it is underpowered.
We actually solely make emergency adjustments when the meta turns into so unbalanced that it causes the sport to lose participant engagement – i.e. if the unbalanced gameplay causes gamers to start out quitting the sport at a sooner price than regular. In that form of state of affairs, we attempt to take away the poisonous component and return issues to a extra steady degree of participant engagement.
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