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im not utilizing unity or every other lib for making recreation logic. I am making a fundamental recreation logic that should do fundamental vector math on the backend facet. I simply wrote a route perform that should do sqrt. for normalization. sqrt is just not a performant perform that’s particularly good to be averted on the backend facet. I have to know if am i able to make normalizing perform with out sqrt and is ther a manner round it? do libraries like unity mathf use it or not

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