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Are Cocos Android video games run on WebGL or use native rendering? – cocos2d-x


I’m making an attempt to change from unity to Cocos and I’m curious concerning the efficiency and rendering.

I’m used to c# and c++ improvement and cocos appear to make use of typescript.

Is there any choice to utterly use native rendering and environment friendly languages ( c# / c++ )?


Cocos Creator makes use of typescript. In order for you C++ then that’s what Cocos2d-x is for, being both v3.17 or v4 of the engine. Cocos2d-x hasn’t been actively maintained by the Cocos workforce for quite a lot of years now, since they appear to be specializing in Cocos Creator.

At this time limit I can solely advocate a fork of Cocos2d-x v4, positioned right here, which is being actively maintained.

Cocos creator use each javascript and c++ on android native. On android native it use opengl/vulkan to render. You possibly can view doc right here: The Tutorial for JSB 2.0 · Cocos Creator
it’s effectively defined about mechanism between javascript and c++



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Can I exploit C# tho? Or perhaps rust?

Cocos creator solely help typescript, javascript and c++



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