I’m making an attempt to modify from unity to Cocos and I’m curious concerning the efficiency and rendering.
I’m used to c# and c++ improvement and cocos appear to make use of typescript.
Is there any choice to utterly use native rendering and environment friendly languages ( c# / c++ )?
Cocos Creator makes use of typescript. If you would like C++ then that’s what Cocos2d-x is for, being both v3.17 or v4 of the engine. Cocos2d-x hasn’t been actively maintained by the Cocos group for numerous years now, since they appear to be specializing in Cocos Creator.
At this cut-off date I can solely suggest a fork of Cocos2d-x v4, situated right here, which is being actively maintained.
Cocos creator use each javascript and c++ on android native. On android native it use opengl/vulkan to render. You’ll be able to view doc right here: The Tutorial for JSB 2.0 · Cocos Creator
it’s effectively defined about mechanism between javascript and c++
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Can I take advantage of C# tho? Or perhaps rust?
Cocos creator solely assist typescript, javascript and c++
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