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animation – Merging a number of FBX recordsdata right into a single gltf


I’ve about 10 FBX recordsdata. Every file has a single mesh, skeleton and animation. The mesh and skeleton are the identical for all recordsdata however every has a distinct animation.

My software program can solely deal with gltf recordsdata so I’m making an attempt to transform from FBX to gltf.

What I wish to do is seize the T pose mannequin and fill within the geometry (i.e. vertex, regular, uv…) buffers with the T pose, fill the burden buffers with a single skeleton after which outline a number of units of animation matrices, initialized to the values within the FBX recordsdata.

I’ve tried doing this in blender however actually I’ve little or no expertise with the instrument as I’m not an artist, only a programmer.

For instance once I import the two fashions into blender I see this:

enter image description here

These are 2 fashions every with their very own animation. Since they’ve the identical mesh and skeleton it must be trivial to simply copy the animation of the second and append it to the set of animaitons within the first one. However IDK obtain this.

Alternatively if there’s a terminal instrument or some other mechanism to do that I’m nice with it. All I want is to merge the FBX recordsdata by means of any means as I’m not going to be enhancing them.

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