I created an empty mission, added a VR Origin + a VR Digicam and added the next script to the spacial root:
extends Node
func _ready():
var arvr_interface = ARVRServer.find_interface("Native cell")
if arvr_interface and arvr_interface.initialize():
get_viewport().arvr = true
I exported it to Android. Now the VR works, however the digicam behaves surprisingly. After I rotate the telephone, the digicam reacts instantly, however jumps again after which strikes slowly to the right place. Nevertheless, it isn’t a lag, as a result of the framerate is ok.
This occurs on my ZTE Blade v2020 (Android 10), however not on one Samsung Galaxy (with Android 9, /e/ mod). On one Nokia, it is seen too, however much less intense.
Here is a video, the place I transfer the digicam up and down, and a bit proper and left on the finish:
https://www.veed.io/view/f097b929-59d1-4344-ab33-7bb63c5ba395
Here is a video in an Unity VR App, the way it’s anticipated to appear to be:
https://www.veed.io/view/27c4a68e-9376-49ea-a700-2b4abf450d96
Is it a bug, or a misconfiguration?