All through a number of a long time of online game improvement, there are tens of titles that we name legendary, however maybe nearly a dozen video games are trend-setting. Wolfenstein 3D was undoubtedly a kind of titles that created a brand new style of video games — first-person shooter. Then Wolfenstein received a remake within the type of Return to the Fort Wolfenstein in 2001. Now, Wolfenstein is reborn as soon as once more as an AMD engineer is including a path tracing patch to the 21-year-old sport.
“I’m’ so excited to announce my latest venture, Wolf PT: An actual-time path tracer for Return to Fort Wolfenstein,” wrote Dihara Wijetunga, a senior graphics R&D engineer at AMD, over on Twitter (opens in new tab) (By way of Overclock3D (opens in new tab)). Primarily based on ioRTCW with a customized DX12 backend. It’s’ nonetheless very early in improvement, so right here’s a couple of comparability photographs. Anticipate extra quickly!”
The entire venture seems promising from what we will see from the few screenshots on Twitter, but enhancements over the sport from 2001 are noticeable. For the unique Wolfenstein 3D followers, that is apparent rejoice.
Some readers could ask what path tracing is and the way it’s completely different from ray tracing; for this, there are some wonderful publications. In brief, ray patching is a subset of ray tracing strategies, albeit with significantly decrease necessities for computing assets. When carried out proper, it produces spectacular outcomes, however it requires further work to make sure good high quality.
Provided that we’re speaking a couple of 2001 remake of a legendary title, high quality enchancment is an efficient factor for fanatics.