Thursday, September 15, 2022
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ai – The place to Save Well being on Character with Conduct Tree – UE5


I’ve appeared however havn’t been capable of finding a the workflow for this looking on-line.

I’ve an NPC, with a habits tree. Proper now it simply strikes across the map. It is alleged to have a well being variable, which triggers one thing to occur when its well being is at 0. ‘Well being’ is lowered when the participant shoots a ray solid at it.

I am unable to search out the place/the best way to place this.

I’ve tried storing the ‘well being’ within the Character, the Controller, and in a Blackboard.

Storing it within the Blackboard permits the habits tree ‘Duties’ to change it, however then it may well’t be triggered to alter by an ‘On Any Harm’ within the NPC Character/Controller. I can put it within the Character, however then the tree or its duties can not seem to entry it.

Sorry if that is imprecise, I am misplaced. This feels prefer it ought to be easy.


TLDR, all I want is a variable saved within the NPC Character which the behaviour tree or its duties can react to. Easy, no? Cannot determine how personally.

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