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I’ve a lot of photographs and textual content mesh professional property on a display screen house digicam canvas (not overlay) with a forty five deg FOV perspective digicam and I am getting jaggies on each asset that’s rotated on an axis apart from 0, 90, 180, 270 deg.

enter image description here

  • Photos and textual content mesh professional are equally affected.
  • The airplane distance from digicam makes no distinction, nor does the
    scale or dimension of the property.
  • I’ve a canvas scaler however no settings change the aliasing.
  • I am utilizing put up processing stack 3.2.2. I’ve tried all 3 AA strategies,
    every has a barely completely different impact however the aliasing is at all times fairly
    noticeable.
  • I’ve disabled the put up processing in case it is one other impact however no
    change.
  • Altering Anti Aliasing in high quality settings to have an effect on the cameras MSAA
    has no impact in any respect.
  • As a result of photographs and textual content are affected equally – together with the default
    picture sprite within the above image – I do not assume mip map settings
    and so forth are the difficulty.
  • I’ve elevated atlas decision to max for the TMPro property to no
    impact.

Anything I can strive?

Cross posted on Stack and Unity

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