Hello cocos2d-x! Anybody seen this difficulty for M1 construct creating a brand new undertaking? Any assist please
M1 will not be supported by Cocos2dx, run by way of Rosetta2 then it’s going to work or compile all libs for M1 manually or change to Creator as i did.
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@smitpatel88 did you transformed all of your outdated initiatives into cocos creator? Did you permit cocos2dx?? when you have achieved then how is it potential and the way a lot time did you are taking for this.
No, from new initiatives switched to Creator.
We can’t convert 2dx undertaking to Creator until you write it from scratch.
okay @smitpatel88 thanks in your reply. it means your outdated undertaking nonetheless persevering with in cocos2dx. i felt good somebody nonetheless utilizing cocos2dx similar as us.
Extra information right here:
Additionally, you could possibly convert to utilizing ADXE into the longer term with little effort (relying on what function set you employ)?
Hey guys thanks for all of the suggestions. I acquired 3.17.2 working for M1 by doing the next. Sure, it’s utilizing Rosetta and work actually superior.
Please discuss with this thread for extra fixes Cannot run cocos2d-x on M1 Chip – #37 by pinky2012
I used to be not conscious of that fork. Appears fascinating certainly. Thanks!
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