Metagaming is when a participant makes use of information from outdoors of the sport to find out their actions, this may embody recognized recreation mechanics or story parts. Even somebody who doesn’t prefer to metagame can fall sufferer to metagaming. Possibly their character would act with out pre-existing information, however the very existence of that information within the participant’s head causes self-doubt. There are methods round that state of affairs in addition to many different metagaming eventualities. An writer writing a novel is aware of what’s going to occur to the characters, however that doesn’t change how they write about them — possibly some foreshadowing, however they’ll’t keep away from their destiny. As somebody who struggles with nervousness and melancholy — a combo that’s lower than perfect for a journalist or a recreation grasp juggling seven totally different gamers in a six-hour Dungeons & Dragons recreation — I do know it’s powerful to talk up when your character would act, and argue that your character would do it whatever the data you will have.
On this week’s column of Tabletop ideas from an anxious GM (all of which could be discovered on our DND ideas hub), I’ll be answering “How do I take care of metagaming?” in response to my earlier ideas piece that talked about consent and asking permission to take detrimental actions.
It may be powerful to sit down idly by when you already know one thing that your character doesn’t, however it’s important to detach your self out of your character in these moments and take into consideration what makes essentially the most sense for the narrative. Let me clarify.
TL;DR
Talk! Speak to your occasion and GM about what’s okay and what’s not okay regarding metagaming. Some acceptable metagaming could be understanding your occasion members’ hit factors. Questionable metagaming could be making a tricky name between what your character would do instinctually with or with out data recognized to the participant — ask your occasion and GM for recommendation! Unacceptable metagaming is simply straight up dishonest, giving your self an unfair benefit that you simply usually wouldn’t have throughout the narrative — don’t do that! Bear in mind, roleplaying isn’t a contest — it’s a narrative. You’re all authors sitting across the desk weaving a story that is smart — even when you already know the ending, it doesn’t change how the journey ought to unfold. Make the story fascinating on your characters, and don’t get caught up in a contest that doesn’t exist.
COMMUNICATION! There’s solely so many occasions I can say it — simply kidding, it is at all times the reply. For those who do not know, metagaming is an motion {that a} character takes based mostly on information that they do not have, however the participant does. The easiest way to curbstomp metagaming is to speak together with your fellow occasion members or the GM. Should you assume you could be metagaming, ask your occasion or GM for some perception (not the type you roll for). Should you assume one other participant is metagaming, let the GM deal with it. It is their name whether or not or not one thing is taken into account metagaming. Nevertheless, if the act in query could have an effect on you, you will have each proper to talk up when you assume there is a concern. Maintain it civil and respectful, however stick up for your self and your character.
Acceptable metagaming. That is totally subjective, however is in the end determined by the GM. Have the GM provide you with an inventory of acceptable metagaming eventualities, so that you don’t have to fret about each little factor. For instance, I let my gamers know one another’s hit factors, which makes therapeutic simpler to dish out. I additionally only recently let my gamers see the initiative rely and the AC (armor class) of the creatures they’re combating. This works for us as a result of it makes fight loads smoother and fewer of a slog. That may not be just right for you when you’re attempting to maintain the immersion and depth of the unknown.
Questionable metagaming. The hardest sort of metagaming is an motion that you simply’re attempting to keep away from based mostly on out-of-character information however one your character would possibly do regardless. We will’t consider our characters as two dimensional — they don’t simply base data on truths and not-truths. They’ll have theories and suspicions that lead them down a path that the participant already is aware of about. For instance, one other participant might have gotten trapped in a fight situation, however my character wouldn’t know that except they have been suspicious about how lengthy that character has been gone. Sadly, fight in D&D may be very brief in real-world time — six seconds per spherical, so it is a powerful state of affairs to justify. This could be as much as the GM and the narrative they’re attempting to discover.
Unacceptable metagaming. That is additionally totally subjective, however there are many unstated guidelines in roleplaying that will should be spoken. In my video games, don’t inform somebody tips on how to play their class, you don’t know their character. Simply since you’ve fought in opposition to a monster earlier than doesn’t imply this character has, so no, they don’t know that they’re immune to fireside harm (though, if the creature is made of fireside, it’s a secure idea). Should you’ve given your consent to a participant taking a probably detrimental motion that will have an effect on the occasion, they usually’ve coated their tracks, there shouldn’t be a purpose that you already know about it or that you’d deal with that character otherwise. Don’t let your participant information bleed into your character.
It’s not a contest — It’s a narrative. You may’t win at D&D or another TTRPG. That’s not how the sport works. You, your fellow gamers and your GM are weaving a narrative collectively. If you already know a few of the interweaving components out of character, that’s okay! In reality, you should utilize that outdoors information to boost the story. For instance, let’s say the occasion has been break up, and one aspect of the occasion finds out important details about your character’s previous. Your character hasn’t obtained that information but, so you possibly can’t react to it, however you possibly can roleplay. Begin speaking about your character’s previous, particularly across the house the place that lacking information takes place. You’re not metagaming per se — you’re merely creating an fascinating parallel between the 2 scenes, and thus enhancing the narrative. So long as metagaming doesn’t provide you with an unfair benefit that you simply wouldn’t usually have, then it ought to be superb — once more, it’s totally as much as GM discretion.
I hope this helps new gamers and GMs on the market who’re simply leaping into TTRPGs. Should you appreciated this column and wish to see it proceed, you possibly can ship me your individual questions regarding mechanical, narrative, or social points within the tabletop gaming house. You may e-mail me at rami.tabari@futurenet.com or discover me on Twitter.Â