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unreal 5 – How do I generate Panorama actor primarily based on participant coords in UE5.1 c++?


After looking out all over the place and solely discovering blueprint methods to do one thing related utilizing common meshes in UE4, I’ve landed right here.

I attempted RTFM however I’ve extreme ADD and get misplaced in tangents that by no means appear to get me the knowledge I would like. A straight ahead instance code and the place to put it might assist tremendously.

Can somebody please inform me easy methods to do these two issues in c++ with UE5.1:

  1. Create/Generate/Spawn Panorama actor with Perlin noise primarily based top map.
  2. When the character strikes, examine coords.

I can in all probability fumble by way of the remaining to attach them collectively to generate the Panorama actor primarily based on coords after realizing these two strategies and the place to put them within the c++ information.

Thanks upfront.

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