Hello @chuoihottieu, are you certain you haven’t modified the rest in your replace? Out of your logs it’s onerous to say what’s going on.
@bluewind00 Thanks for sharing, it’s a excellent “base” for the long run enhancements. Please make it public once more
Thanks.
I make it public the repository once more.
Once more, this can be a pattern and isn’t assured to work.
2 Likes
hello @kds @bluewind00
i change sdkbox::IAP with mingos::IAP comply with the directions, it’s work perfert on system help native arm64-v8a, however crash on armeabi-v7a with out motive.
for instance Samsung Galaxy A13 5G: ABI help: armeabi-v7a, armeabi.
In any case thanks you guys atleast i upgraded to billing v4 earlier than 1.11.2022!
chuoihottieu
Simply change
PROP_APP_ABI=arm64-v8a
with
PROP_APP_ABI=armeabi-v7a:arm64-v8a
in ‘proj.androidgradle.properties’
bluewind00, thanks very a lot lots (you’re our hero); I’ve up to date your code a bit, to get amount of bought merchandise; it really works even on Android 4.4.2. (debug and launch)
…Now I’ll attempt to insert it into my mission (appears not really easy).
These are recordsdata that may be copied straight into your mission.
C++:
Lessons/widespread/JsonParser.cpp
Lessons/widespread/JsonParser.h
Lessons/dropbox/json11/json11.cpp
Lessons/dropbox/json11/json11.hpp
Lessons/iap/MingosIAP.h
Lessons/platform/android/Java_iap_PurchaseEventListener.cpp
Lessons/platform/android/MingosIAP.cpp
Java:
proj.android/app/src/iap/Product.java
proj.android/app/src/iap/PurchaseEventListener.java
proj.android/app/src/iap/PurchaseManager.java
Subsequent is a set of recordsdata that will battle together with your mission’s code.
Please incorporate the required elements of your mission.
proj.android/app/src/org/cocos2dx/cpp/AppActivity.java
proj.android/construct.gradle
proj.android/app/construct.gradle
proj.android/app/proguard-rules.professional
2 Likes
After two days of crashes and black screens, ultimately appears I used you code. It was onerous (for me), as a result of:
- I used separate object (in my c++ code):
sdkbox::IAP::setListener(m_IAP_obj); // m_IAP_obj class extends : sdkbox::IAPListener
And you employ the principle class for the listener (object) :
class SampleScene : public cocos2d::Scene, public mingos::IAPEventListener { // your code
class HelloWorld : public cocos2d::Layer // my previous code
- Additionally there are tiny distinction in:
proj.androidappsrcorgcocos2dxcppAppActivity.java
:
public class AppActivity extends Cocos2dxActivity { // your code
public class AppActivity extends com.sdkbox.plugin.SDKBoxActivity { // my code
…
mPurchaseManager = new PurchaseManager(this); // is it doable to vary this file to make use of as listener not AppActivity class (object), however one thing else?
Thanks on your nice job! Because of you, perhaps our Cocos video games shall be alive for some extra time.
1 Like
It is a crucial level, however as a way to create your personal buy course of, it’s essential to go away the sdkbox.
This implies making use of the next code to AppActivity.
public class AppActivity extends Cocos2dxActivity {
For those who apply my code as it’s under, you’ll not obtain the notification after the acquisition request with my code.
It’s because SDKBoxActivity will obtain the results of the method from the shop.
public class AppActivity extends com.sdkbox.plugin.SDKBoxActivity
In different phrases, leaving the code above is just not an possibility for us.
mPurchaseManager = new PurchaseManager(this); // is it doable to vary this file to make use of as listener not AppActivity class (object), however one thing else?
Are you saying you need to decrease adjustments to AppActivity?
Then you are able to do that by making PurcahaseManager a singleton.
If the intent of this query is to maintain the next code as defined earlier, it is unnecessary.
public class AppActivity extends com.sdkbox.plugin.SDKBoxActivity
I’ve modified PurcahseManager to singleton in my newest code.
1 Like
Hello @bluewind00 ,
Thanks on your nice job. You may have saved my mission
For individuals who get mingos::IAP to work by putting in the sport from Android Studio, however it crashes if you happen to set up it from APK… DON’T FORGET TO ADD THESE LINES TO YOUR proguard-rules.professional:
-keep class iap.** { ; }
-dontwarn iap.*
1 Like
simply replace just lately one in all my video games to billing library 4, with this pattern and it’s working nice.
the one odd factor, is that generally I get these crashes:
Crashed: Thread: SIGSEGV 0x0000000000000000
#00 computer 0x175f30 (std::__ndk1::__function::__func<Java_iap_PurchaseEventListener_onInitialized::$_1, std::__ndk1::allocator<Java_iap_PurchaseEventListener_onInitialized::$_1>, void ()>::operator()() [Java_iap_PurchaseEventListener.cpp:76])
#01 computer 0x40ec34 (cocos2d::Scheduler::replace(float) [functional:1867])
#02 computer 0x3f7d0c (cocos2d::Director::drawScene() [CCDirector.cpp:264])
#03 computer 0x3fa14c (cocos2d::Director::mainLoop() [CCDirector.cpp:1392])
line 76 is:
listener->onInitialized(success);
unsure if we must always add a attempt catch there for the case of the listener not being current anymore…
or perhaps its one thing else. any concepts?
I’m very grateful on your generosity in releasing this code. Does anybody have any ideas on one of the best ways to utilize it inside a lua-based app?
I’m considering both hack the lua wrappers which can be provided with sdkbox, or create a alternative sdkbox:IAP class that calls into this new code the place doable and stubs something that isn’t supported. I’m uncertain what’s greatest although, so desirous about what others with extra expertise with Android assume.
Hmmm, I’m clearly not as good as I hoped I used to be! I’m struggling to grasp easy methods to make use of this in an present cocos2d-x mission, of both kind – cpp or lua. I imagined if I stared on the directions for lengthy sufficient that it might grow to be clear, however it’s not taking place. This appears to be a standalone pattern. So, is there a straightforward solution to decide precisely which recordsdata should be copied into an present mission and which recordsdata inside the present mission want tweaking?
Sorry, ignore me: I can now see that extra detailed directions seem on this thread.