Saturday, November 19, 2022
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unity – Backbone 2D Animation with Equippable Gadgets Dynamically at Runtime


I’m making an attempt to make a rigged animated character utilizing Backbone however this “base” character will have the ability to choose up gadgets and equip them corresponding to jackets, helmets, and so forth. This shall be a 2D top-down sport and can embrace a ton of various gear choices. Additionally, characters will have the ability to select a base character with totally different pores and skin colours, hairstyles, and so forth… I might nearly prefer it to be a base character animation (skeleton) and also you add gear (like a jacket) on high of the skeleton dynamically within the sport so it strikes with it.

I’ve tried Skinning however I might fairly not need to create each kind of variation for every potential gear end result.

Thanks upfront!

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