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I am utilizing quaternions in my code to maneuver my recreation digicam round an object in 3D area. When stationary it really works nice and actually simplifies the code. Sadly when the article begins shifting I am unable to get the ‘sphere’ to maneuver accordingly and subsequently the digicam’s rotation rapidly begins to go unsuitable. Transferring the digicam the identical variety of steps as the article per body does not appear to work both. Any options significantly appreciated.
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