Since CC model 3.6 the engine has eliminated the updateBlendHash() perform used for Skeleton Backbone and Renderable2D Element objects.
Please assist me know perform can change updateBlendHash() funtion on CC 3.6
Thanks!
#cocos creator, #3.6, #backbone, #Renderable2D, #updateBlendHash
When is it needed to make use of this methodology?You’ll be able to do that:_updateBlendFunc()
I used it once I had the problem that the file skeleton backbone after constructing on the internet browser was so clear that I might see the seamless web site background
I attempted _updateBlendFunc() however didn’t get the anticipated consequence like with updateBlendHash() perform
Are you able to present a easy demo to see the impact?