Including friction to cancelling a construct as described will increase the ‘price’ of fixing methods with respect to the participant’s time & consideration. Put one other means, it attracts the main target away from others issues & might characterize a little bit of threat reward. The participant desires to vary their thoughts a few plan of action (constructing the construction that they now want to cancel), however there could also be various levels of certainty as to how lengthy that can take. The employee must be positioned to be able to cancel.
If the employee is on display screen, the time required to cancel might be negligible, however it could take barely extra time to click on a transferring employee versus the static draft construction. If the employee is just not on display screen, there’s the added time of finding the employee earlier than it may be clicked.
Whether or not or not this side is related to your sport relies on how significant this friction is to your design. In a single participant sport, a extra casually paced sport or a sport based mostly round fluidity of ways, the friction is perhaps a design legal responsibility. For video games on the different ends of these spectrums, the friction is perhaps fascinating.