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recreation design – Is there any resolution for ability merger?


I am attempting to write down a litrpg and one of many foremost characteristic is ability merger. Talent merger is a characteristic the place characters can merge expertise to create new expertise (e.g. Hearth ball + Sticky ball = Sticky hearth ball).

Relying on the ability, a ability merger can occur something between 1 to 9 instances separately or in any respect as soon as and solely maxed proficiency expertise are eligible for ability merger.

The brand new ability resulted from ability merger will retain its earlier properties and results entire additionally getting new properties and results (e.g. Sticky hearth ball can explode like regular hearth ball and scatter like granade afterwards however sticks on issues like burning gel and explosion will turn into fairly not like hearth ball the place it is a quick explosion harm or sticky ball simply sticks and traps individuals).

So this is the issue I am dealing with on account of max proficiency expertise will be eligible for ability merger. It kinda slows down that ability merger so much.

A personality may have 6 ability factors per stage so at stage 9 they’ll have like 54 expertise. Which leading to sluggish ability merger however many expertise.

Because it takes time to extend a expertise proficiency to 100%. So it’ll take time for ability merger to be eligible in early ranges.

By the way in which ability factors are factors that characters are you able to to get expertise.

So is there any resolution for this dilemma?

Sorry for misunderstanding.

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