Friday, September 23, 2022
HomeGame DevelopmentCocos Creator 3.6.1 Launched - Cocos Creator

Cocos Creator 3.6.1 Launched – Cocos Creator


After the discharge of v3.6.0, we obtained plenty of feedbacks from builders about consumer expertise, efficiency, points and so forth.

Thanks to your continued help.

In v3.6.1, we fastened lots of the vital ones from these feedbacks and advocate all customers who’re utilizing v3.x to improve.

The next is the principle content material of this replace.

Engine

  • Added the function of saving picture information on native platforms #12503

  • Assist textual content shadow, italic on iOS platform #12421 #12382

  • Now you’ll be able to play *.wav audio correctly on Home windows

  • Optimized the efficiency of animation system on some platforms which help JIT #12308

  • Optimized the efficiency of some elements of the UI system for iOS platform #12390

  • Refactor the Masks part. As an alternative of inheriting from the rendering part, it holds a rendering part in order that it now not impacts its youngsters nodes #12636

  • Modify the Websocket:onclose API on native platforms to be in keeping with the online customary #12370

  • Add approxEquals technique to the mathematics library on the native platform to find out whether it is roughly equal #12610

  • Optimized the effectivity of JSBClassType::findClass on native platforms #12548

  • Decreased the package deal dimension of the app constructed for Android platform, lowering pointless third-party library references #12537

  • Mounted a difficulty that will trigger interruptions when multi-tasking downloading on iOS platform#12743

  • Mounted an issue brought on by further areas when parsing HttpRequestHeader#12757

  • Mounted doable useful resource loss when cropping engine modules (e.g. particle-2nd module sources misplaced resulting from cropping 2nd modules)#12602

  • Mounted the issue that tiledtile can’t be moved #12377

  • Mounted backbone/dragonbones engine modules cropping drawback #12605

  • Optimize backbone reminiscence utilization, utilizing RGBA8 coloration format#12619

  • The Anisotropic Lighting parameters of Cocos Creator supplies may be interfaced with the Substance materials library.#12371#12376

  • Mounted the bug of Downloader connection timeout setting error on Android platform #12642

  • Mounted the issue that the configuration of jointTexture doesn’t work on native platform #12639

  • Mounted the issue that mesh.minPosition and mesh.maxPosition return a sort aside from Vec3 on native platforms #12628

  • Mounted a doable crash brought on by Node::isChildOf on native platforms #12493

  • Mounted the issue that ValueArrayPool::get could set off asserts in DEBUG mode on native platforms. #12499

  • Mounted the issue that constructing to Android on Home windows will report an error when the venture path accommodates areas #12754

  • Mounted some rendering points with Fog and Debug View #12571#12343

  • Mounted the issue of doable lag when enjoying audios on Android platform #12589

  • Mounted a reminiscence leak when altering clips of an AudioSource #12592

Editor

  • Assist for tif and tiff format photographs

  • Assist for displaying construct progress within the taskbar on Home windows

  • Enable decorators for array properties in script elements to have an effect on their components

  • Assist dragging transition to kind precedence in Marionette system

  • Optimized occasion dealing with of animation editor, operate title cannot be nil

  • Assist for command line builds utilizing pre-configured settings from the construct panel

  • Assist Cocos Creator – Preferences – Engine Supervisor – Use Customized use relative paths

  • Optimized the scene editor launch course of to hurry up the launch pace

  • When the picture compresse high quality of png/jpg/webp is ready to 100 or the compressed dimension is bigger than the supply picture, the supply picture will likely be used straight.

  • Mounted the issue that Sprite within the scene editor might not be rendered after modifying its SpriteFrame

  • Mounted the issue that the dimensions of a Prefab can not take impact in actual time within the scene editor after modification.

  • Mounted the issue that the onBeforeMake and onAfterMake callbacks are usually not triggered when constructing

  • Mounted the issue that the nodes are usually not displayed usually after utilizing filters within the animation editor

  • Mounted the issue that some scene information will likely be left when a mother or father node is deleted after the youngsters are mounted to others

  • Mounted the issue that the title could also be misplaced when utilizing SpriteFrame sources in scripts

  • Mounted the issue that the generated file extension is flawed after importing *.webp photographs as Cubemaps.

  • Mounted the issue that the ‘scene:create-component’ message doesn’t accurately obtain the parameter: part {string}

  • Mounted the issue of standing displaying incorrectly when ui-asset / ui-component / ui-node is lacking.

  • Improved another particulars and expertise of the editor

Recognized Situation




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