As we speak at their annual convention GTC, NVIDIA have introduced various new attention-grabbing applied sciences, together with RTX Remix, Micromesh and DLSS 3. Moreover NVIDIA introduced the discharge of 4080 and 4090 sequence graphics playing cards.
RTX Remix is a brand new know-how making it simpler to create up to date graphics mods for Direct 3D 8 and D3D 9 powered video games.
RTX Remix is ready to seize the textures, geometry, lighting, and cameras because of an revolutionary, customized D3D9 Runtime referred to as the RTX Remix Runtime. Basic video games like Morrowind use the D3D9 runtime to ship draw calls (rendering directions) to the GPU. RTX Remix Runtime intercepts these draw calls, interprets them into distinct belongings, and reassembles these belongings into an an identical scene. From there, RTX Remix converts the belongings and scene into the broadly adopted Common Scene Description (USD) open 3D framework, which is the muse of the NVIDIA Omniverse platform for constructing and working customized 3D pipelines.
DLSS3, or Deep Studying Tremendous Sampling additionally obtained a model bump at the moment:
NVIDIA DLSS (Deep Studying Tremendous Sampling) 3 introduces an all-new neural graphics know-how. It multiplies efficiency utilizing AI to generate frames all whereas delivering best-in-class picture high quality and responsiveness. The brand new AI community, referred to as Optical Multi-Body Technology, is powered by devoted AI processors referred to as Tensor Cores and the brand new Optical Stream Accelerator in GeForce RTX 40 Collection GPUs.
Data is taken from sequential frames and an optical circulation area to generate a brand new high-quality body, boosting efficiency in each GPU– and CPU-bound situations. DLSS 3 combines DLSS Body Technology with DLSS Tremendous Decision and NVIDIA Reflex low latency know-how. It delivers as much as 4x enhancements in body charge and as much as 2x enhancements in latency in comparison with native decision rendering.
One other attention-grabbing announcement is the Micromesh graphics primitive, which might be considered NVIDIA’s implementation of Unreal Engine’s Nanite know-how, for storing tremendous excessive decision knowledge in a real-time usable format.
NVIDIA Micro-Mesh is a graphics primitive for excessive geometry and real-time ray tracing. Accelerated by NVIDIA® GeForce RTX® 40 Collection GPUs, this know-how effectively shops opacity and displacement and permits belongings for use of their full constancy, immediately rasterized or ray traced. Micro-Mesh will increase real-time efficiency and reminiscence compression for complicated geometry comparable to scanned artifacts, creatures, rocks, and timber.
Key Hyperlinks
DLSS 3 and Path Tracing SDK Announcement
You possibly can be taught extra about GTC bulletins together with RTX Remix, DLSS3 and Micromesh within the video under.