Tuesday, September 20, 2022
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c# – Learn how to reconnect a shopper to a match (not the server) – Unity – Mirror networking system


In a multiplayer server-client Unity mission utilizing Mirror networking, I’ve a matchmaking system the place the server matches two gamers and provides them a MatchID.

Every thing works wonderful, besides when somebody will get disconnected.

I can not discover any tutorial or documentation on tips on how to reconnect a shopper to a match with a MatchID. All of the shared GameObjects must be recreated on the shopper with the proper netIdentity and authorities

What I would like:
Any clue (tutorial, documentation, a QnA on a discussion board, and many others. ) about reconnecting, or establishing NetworkIdentity elements within the methods above can be appreciated.

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