Is it doable to dynamically load/name asset with out utilizing sources
in Cocos Creator 3.5.0 ?
I do know that this can works:
sources.load("test_assets/picture/spriteFrame", SpriteFrame, (err, spriteFrame) => {
this.node.getComponent(Sprite).spriteFrame = spriteFrame;
});
However as a result of legacy folder construction, the previous belongings are situated outdoors the sources folder. And there are tons of it, I wish to keep away from shifting these oldies.
Let’s say the folder construction is one thing like this:
belongings
|- Pictures
|- Background
|- bg_mdl.png
|- bg_rn.png
|- Assets
..
..
So, what i would like is to dynamically assign this bg_mdl.png
and bg_rn.png
right into a sprite node within the scene.
I’m utilizing Cocos Creator 3.5.0 and Typescript. Is it doable to do it?