The primary benchmark outcomes of the Intel Arc A580 RI (we do not know what “RI” means) have been added to the Ashes of the Singularity database. This occurred simply hours after Intel printed specs of its upcoming Arc Alchemist graphics playing cards, together with the midrange Arc A580 — a card that ought to go up in opposition to midrange GPUs in our GPU benchmarks hierarchy, and it’d also have a shot at displacing one of many finest graphics playing cards if it is priced proper.
Testing unreleased {hardware} is all the time a problem as drivers will not be optimized and software program would possibly want tweaking. However these Arc A580 efficiency numbers increase extra questions than solutions. The primary one is whether or not the printed outcomes had been certainly obtained on an Arc A580, and whether or not it was operating last clocks and respectable drivers.
@Benchleaks found 4 “Intel Arc A580 Graphics RI” benchmark leads to the AOTS database (1, 2, 3, 4) obtained on a system based mostly on an unreleased Intel 16-thread processor with a 2.50GHz default clock charge (and an unknown turbo frequency) and geared up with 16GB of reminiscence. The outcomes had been obtained with the Min_1080p preset. We determined to check leaked outcomes of Intel’s upcoming midrange Arc A580 graphics board to our personal take a look at outcomes of Intel’s Arc A380 in addition to outcomes obtained on Nvidia’s entry-level graphics playing cards from the AOTS database.
It must be famous that a few of Arc A580 outcomes had been obtained utilizing a DirectX 11 renderer and a few utilizing a DirectX 12 renderer. Contemplating that Intel brazenly admitted that it didn’t optimize drivers of its discrete GPUs for the DirectX 11 utility programming interface, AOTS DX11 outcomes are barely value consideration. In the meantime, we added the very best Arc A580 outcomes with DX11 and DX12 renderers into the desk simply to indicate the distinction.
Word: we didn’t embrace efficiency numbers for Nvidia graphics playing cards obtained on techniques based mostly on high-performance CPUs.
Now, when in comparison with Nvidia’s GeForce GTX 1650, our personal take a look at outcomes for the Arc A380 look fairly good, which is logical as that is an entry-level gaming GPU based mostly on a a number of years outdated structure. The RTX 3050 outcomes in the meantime look unhealthy as a result of they’re utilizing DX11 — we could not discover any RTX 3050 DX12 numbers. (We will run a number of assessments shortly, although.) The issue is that the Arc A580 seems to be slower than the Arc A380 in AOTS. There may be a number of causes for these odd outcomes.
- The CPU within the system used to benchmark the Arc A580 is limiting efficiency so badly {that a} GPU which is meant to be 3 times sooner than the Arc A380 seems to be slower.
- Drivers used for the Arc A580 weren’t optimized for the ACM-G10 GPU.
- The Arc A580 RI is a cellular half that has an influence limitation.
- This isn’t an Arc A580 and somebody cheated the benchmark into pondering that it is coping with this card when it is truly one thing else.
Reality to be instructed, Ashes of the Singularity is just not a very good GPU benchmark for the reason that recreation was launched in 2016 and must be a reasonably simple nut to crack for contemporary high-end graphics processors, particularly with the Min_1080p preset. In the meantime, the benchmark favors AMD GPUs and takes big benefit of quick CPUs — it is actually extra of a CPU benchmark than a GPU benchmark, significantly with the Min_1080p setting. Additionally, AOTS tends to indicate higher efficiency on its second run (although not all the time!), which suggests that there’s extra variance between runs when you’re not cautious.
In different phrases, all AOTS benchmark outcomes should be seen with a serving to of salt, and maybe a slice of lemon and a shot of tequila on the viewer’s discretion. Conserving in thoughts that we’re coping with a pre-release piece of {hardware} with unknown drivers, it is actually laborious to attract any conclusions in regards to the efficiency of Intel’s Arc A580 in AOTS, and we’re not even positive this can be a actual Arc A580. We must always hopefully have precise {hardware} in hand the place we are able to run our personal assessments within the not-too-distant future, based mostly on what we’re seeing on the Intel Graphics channel.
Jarred Walton contributed to the story.