AMD’s FidelityFX Tremendous Decision (FSR) is a technique by which video video games can scale back their render decision (and thus, the GPU workload) after which upscale the lower-resolution enter to the upper output decision of the show. The corporate’s been engaged on the tech continuous, and the most recent model guarantees to handle among the shortcomings of FSR 2.0.
The largest issues with FSR 2.0 needed to do with the way in which it dealt with quickly shifting objects. You see, 3D video games are simulating areas in three dimensions, however your show is simply two-dimensional. Because of this, identical to actual life, generally objects close to to the digital camera block your view of objects removed from the digital camera. That is referred to as “occlusion,” so naturally, when an object turns into seen as a result of one thing within the foreground moved (or as a result of the digital camera moved), that is referred to as “disocclusion”. Maintain that thought.
When objects transfer shortly or erratically, nonetheless, they’re prone to shortly reveal areas that had been occluded in earlier frames. This results in what we name “disocclusion artifacts,” the place the upscaler has no data on what must be within the “gaps” as a result of the objects revealed weren’t seen in earlier frames.
Effectively, AMD says that FSR 2.1 goes a good distance towards resolving mentioned artifacts. By myriad adjustments, detailed within the chart above, AMD says that it has alleviated a good portion of ghosting and disocclusion points. The corporate presents up a YouTube video and a few comparability screenshots in your pixel-peeping pleasure, which we have reproduced right here.
FSR 2 hasn’t seen fairly the identical adoption as DLSS but, however NVIDIA’s expertise had greater than a yr head-start. AMD says that the implementation of FSR 2 ought to take “5 minutes” in case your recreation already helps DLSS, and we suspect that is in all probability true for video games which might be utilizing XeSS as nicely. All three strategies appear to make use of more-or-less the identical enter knowledge to do their magic.
Nonetheless, it is not like FSR 2 is being ignored. AMD presents this record of 45 video games, together with 20 launched video games and 25 upcoming titles, that supply assist for the upscaling tech. FSR 2 has the benefit of not requiring devoted AI {hardware}, so it might run on primarily any graphics processor. We’re curious to see for ourselves if FSR 2.1 lastly matches as much as DLSS, so search for one other investigation of the strategies sooner or later.