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I must replace due to the app crash – C++


Up to now, I launched a recreation utilizing the cocos2d-x 3.8.1 model.

This app continues to be on the App Retailer.

However I see loads of evaluations that the app all of the sudden ends whereas working.

So I believe I must replace the app, which model of Cocos2d-x ought to I replace? Is 3.17.2 good? Or is 4.0 higher?

And what’s the quickest approach to replace the engine?


For iOS or Mac you must use cocos2d-x 4.0 and for android 3.17.2 is finest

Thanks very a lot on your reply.

My recreation must assist each iOS and Android.

Ought to I take advantage of model 3.17.2 then?
Can’t the three.17.2 model assist two platforms (ios, Android)?

sure, you should use 3.17.2 for each ios and android however it is strongly recommended that you simply use 4.0 for ios and three.17.2 for android.

Use of v3.17.2 shouldn’t be advisable as it is going to be rejected by the iOS overview course of.
It is because it makes use of UIWebView internally.
It should be modified to WKWebView.

The most recent model of v3 obtainable from github has this repair, so utilizing the most recent model of v3 will assist each iOS and Android.

You probably have the git and python instructions prepared, you may get the most recent model of v3.
You’ll be engaged on the command line.

As a preliminary step, run the next command

$ git config --global url."https://".insteadOf git://

You will want python 2.x.
The setting I examined is CentOS8, so the command title is python2.

$ python2 -V
Python 2.7.18

Now all you must do is run the instructions so as.

git clone https://github.com/cocos2d/cocos2d-x.git
cd cocos2d-x/
git checkout v3
python2 download-deps.py
git submodule replace --init
cd instruments/cocos2d-console/
python2 download-bin.py

Thanks very a lot on your reply. I proceeded as you informed me.

However within the ultimate instruction(python2 download-bin.py) following error occurred.

=======================================================
==> Getting ready to obtain console binaries!
==> model file would not exist
==> Able to obtain 'v3-console-16.zip' from 'https://github.com/cocos2d/console-binary/archive/v3-console-16.zip'
Traceback (most up-to-date name final):
  File "download-bin.py", line 301, in <module>
    predominant()
  File "download-bin.py", line 296, in predominant
    installer.run("", opts.remove_downloaded, opts.force_update, opts.download_only)
  File "download-bin.py", line 241, in run
    self.download_zip_file()
  File "download-bin.py", line 203, in download_zip_file
    self.download_file()
  File "download-bin.py", line 91, in download_file
    u = urllib2.urlopen(self._url)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 154, in urlopen
    return opener.open(url, information, timeout)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 429, in open
    response = self._open(req, information)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 447, in _open
    '_open', req)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 407, in _call_chain
    consequence = func(*args)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 1241, in https_open
    context=self._context)
  File "/Library/Frameworks/Python.framework/Variations/2.7/lib/python2.7/urllib2.py", line 1198, in do_open
    elevate URLError(err)
URLError: <urlopen error [SSL: CERTIFICATE_VERIFY_FAILED] certificates confirm failed (_ssl.c:727)>

I don’t know if that is performed correctly.

I’ve another query.

Can’t model 4.0 assist two platforms? Does model 4.0 assist Android?

I ponder why you don’t suggest 4.0 for Android.

After all, v4 can assist iOS and Android.
The explanation I advisable v3 is just because I’ve by no means used v4.
I can not suggest one thing I’m not utilizing.

I’m presently utilizing v3 and have a observe report of updating the app on iOS and Android just some days in the past.
The explanation I’m nonetheless utilizing v3 is straightforward.
I’ve not been capable of migrate as a result of the third occasion libraries I take advantage of should not but suitable with 4.0.

I share the most recent model of the v3 zip file created in my setting on Google Drive.
You should use it for those who like.

In all probability finest to make use of v4, however as already talked about I’ve no expertise with v4 but.

Thanks very a lot on your reply.Thanks past phrases.

Can I ask you another query?

How do I replace the cocos2d-x engine of the my venture?

The strategy I used is as follows.

I changed the cocos2d folder of my venture with the folder you gave me.

After that, I cleaned and constructed the xcode.

Doing so resulted within the following error:

[‘Box2D/Box2D.h’ file not found]

What did I do fallacious?

I didn’t discover that error as a result of I don’t use Box2D.
The Box2D folder is situated at

cocos2d/exterior/Box2D/embody/Box2D/Box2D.h

For the reason that path to cocos2d/cocos is meant to be included within the embody search path
You could possibly embody it with a modification like this.

#embody "../exterior/Box2D/Box2D.h"

Or, modify the XCode configuration so as to add cocos2d/exterior to the embody search path.
That’s all of the concepts I’ve for now.

I don’t suppose crash has a relation with updating your engine.
Drawback is probably going at your finish.

You may entry the crash log from xcode->organiser->crashes-> choose model.
This may also help you clear up the bug.

Thanks very a lot on your reply.

Thanks very a lot on your reply

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