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I’m attempting to teleport the participant between flooring, however I need to protect their X and Z place in addition to their rotation. This manner they’re teleported between flooring seamlessly. The present code does work to teleport the participant, nevertheless it strikes the participant to a selected place which might for instance be 90 levels completely different from the place they triggered the teleport. This makes it apparent to the participant they’ve been teleported. The environment keep the identical, so by simply translating within the y, the participant will be unable to detect {that a} flooring change has occurred. Can anybody please assist me modify this Udon graph to attain this?

That is all with Unity 2019.4.31f1 and for VRChat utilizing UDON and the SDK3

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