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I wished to know how does conflict of clans engine implement the assault on a base? I perceive that typically a sport has a loop working which updates the states of all sport entities each body and render the graphics with that state each body. Is that the identical factor with a method sport like coc? This doesn’t make full sense as a result of, in coc there are 3 minutes to finish the assault and if I begin the assault and shut the sport and reopen once more instantly, the assault is full earlier than 3 minutes are out. And participant can deploy new troops and spells in the midst of the assault so engine has to take that into consideration. This has intrigued me so simply asking it right here. Additionally, if it’s the loop working, can we guarantee the identical final result each time? And what if the gadget is a gradual gadget, wouldn’t it not have an effect on the result since it’s time based mostly?
Thanks

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