The sprite renderer can render the sprite appropriately within the Unity Play mode, however after I construct the sport, it might’t render the sprite appropriately, and there are stripes on the sprite.
Listed below are the screenshots(on the highest are sprites rendered within the Unity embedded play mode(anticipated), on the backside are sprites rendered within the Unity construct mode):
I’ve tried to decrease the decision ratio of the picture. For instance, 1000×1000 all the way down to 200×200. Then I substitute the excessive decision one and scale back the Pixels Per Unit to match. It might probably repair the issue, however solely works for among the sprites with out animation. And for the sprite with animation, after I disable the animator, it appears appropriate, however after I allow the animator, the issue occurs in among the frames of the animation, so the animation appears bizarre.