The sprite renderer can render the sprite appropriately within the Unity Play mode, however after I construct the sport, it might probably’t render the sprite appropriately, and there are strips on the sprite.
I’ve tried to low down the decision ratio of the picture. For instance, 1000×1000 low right down to 200×200. Then I exchange the excessive one after which low down PPU. It may repair the issue however solely works for among the sprites with out animation. And for the sprite with animation, after I disable the animator, it seems appropriate, however after I allow the animator, the issue occurs in among the frames of the animation, so the animation seems bizarre.
Listed here are the screenshots(on the highest are sprites rendered within the Unity embedded play mode(anticipated), on the backside are sprites rendered within the Unity construct mode):