Saturday, July 23, 2022
HomeGame DevelopmentShadow && cavity shader (CC 3.5.1) - Cocos Creator

Shadow && cavity shader (CC 3.5.1) – Cocos Creator


Has anybody achieved this impact, and in that case, might you give an instance:

In CC it seems like this:

Thanks!


Hello,Bro!

the Cavity of Shadow in Blender has 3 sorts to decide on:

it’s going to add darkness among the many seams of crossing faces to make the mannequin seemed a lot better.
In actual fact, it is the same as AO(Ambient Occlusion).

  • Display screen means to make use of SSAO( display screen house ambient occlusion)
  • World means to make use of world house ambient occlusion ( could implement by utilizing ray-trace in blender)
  • Each means to make use of each of those two methods to boost the element of fashions.

I’m so sorry to say that Cocos Creator doesn’t help each of them in v3.5.1.
If you wish to get the visible as the identical as in blender. For single mannequin, there are two methods to archive it.

  1. Baking AO info to a separate texture/map, then assign it to PBR’s OCCLUSION MAP.

  2. Ready for the discharge model of Cocos Creator 3.6 (which will probably be revealed quickly in subsequent month), a SSAO decision will probably be uploaded to Cocos Retailer after it was launched.

Discover: This manner shouldn’t be solely appropriate for single mannequin ,but in addition good for advanced scene constructed of many many fashions.

Thanks to your help. I hope it may well assist.

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