Saturday, June 25, 2022
HomeGame Developmentmonogame - Greatest solution to implement a weapon/device swing

monogame – Greatest solution to implement a weapon/device swing


In some video games like Keplerth or Archvale, a weapon principally factors in direction of the mouse and stays across the participant sprite. However if you assault the weapon swings. I do not consider that is finished with a spritesheet fashion animation.

That is considerably simple to attain in a recreation engine like GMS 2, Unity or Godot. However there are a number of methods to implement this in a decrease degree framework like say MonoGame or utilizing OpenGL. For instance having the state for a weapon or perhaps utilizing a tween operate.

What can be the easiest way to implement this in MonoGame? Is there a tutorial for such an implementation?

I can present examples of what I imply if required.

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