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unity – How must you scale objects in a miniature world?


I am extraordinarily new to recreation dev, so I hope this query is not too subjective, however if you’re making a recreation with a miniature scale, what’s the “proper” option to cope with object sizes? Suppose “Military Males,” “Micro Machines,” “Honey We Shrunk the Youngsters,” and so on.

I’ve learn that conserving issues as near actual world scale is finest as a result of it makes modeling simpler when a number of objects are positioned close to one another. On this case, although, I ponder if the added headache of adjusting grid scales in Blender, then digicam scaling in Unity, and so on. would possibly make extra sense to simply make 1 inch real-world = 1 meter in Blender and simply go from there?

Any opinions are appreciated.

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