Friday, June 17, 2022
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unity – The right way to cease character animated with animator controller from shifting to the origin when transitioning again to the strolling state?


states

The issue is the transition from the state Catwalk Stroll Flip 180 Extensive R 0 to the state HumanoidWalk.

That is what is going on now:

The sport begins and the strolling animation performs, so the participant is shifting ahead with the animation. Then it transitions to the state Catwalk Stroll Flip 180 Extensive R 0, so the participant makes a turning animation whereas persevering with to stroll.

Then it makes the transition again to the HumanoidWalk, and at this level as an alternative of shifting with the animation from the present place, the the participant slides to the unique begin place and strikes from there.

My animator controller doesn’t have root movement.

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