Sunday, September 18, 2022
HomeGame Development3d - Rendering giant objects past far clipping airplane

3d – Rendering giant objects past far clipping airplane


Is it doable to pressure rendering of an object that is past the far clipping airplane? For instance, extra lifelike “house” rendering, the place a big mesh resembling a planet must be rendered even past the far clipping airplane.

As a software program developer in one other discipline (however with an curiosity in video video games!) I’ve solely a really fundamental understanding of rendering engines – so please excuse if any of my assumptions on this query are flawed:

In each recreation I’ve performed that features house, normally one can inform the “trick” they’re utilizing to render giant objects resembling planets, is to make them smaller and transfer them nearer to the digicam such that they are shut sufficient as to not be past the far clipping airplane. This works sort of properly, however the phantasm breaks if one strikes the digicam left and proper, and may see that the “giant object” is definitely a lot nearer than the feel would have you ever imagine.

What are the drawbacks (or possibly it is simply technically infeasible?) to easily making these giant objects nearer to actual dimension, inserting them properly past the far clipping airplane, and forcing the rendering engine to render them it doesn’t matter what? I am conscious that this could possibly be a superb candidate for simply being a skybox, however what for those who wished one thing extra complicated, like the item rotating, or transferring round?

As a follow-up, I am additionally curious if there are any rendering engines which are designed to accommodate one thing like this. Technical solutions, hyperlinks to papers, or simply plain math on the topic is significantly appreciated!

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