Sunday, December 11, 2022
HomeGame Development3d meshes - Easy and simple workflow for Excessive-poly to Low-poly?

3d meshes – Easy and simple workflow for Excessive-poly to Low-poly?


I’m unable to seek out some fashions in low-poly model that I would like.

Since I needn’t add element, however fairly take away the main points, I ponder if I might use a easy workflow to cut back the polygon rely and make high-poly belongings look low poly.
This might theoretically enable me to make use of any model mannequin I’ll have in my library, since low- poly fashions have a number of colour textures principally and the one factor that usually modifications usually between stylized and lifelike types is the textures. I do know characters fluctuate with types, however I am primarily considering of surroundings, props, weapons and many others.

I do know that is doable, however I want to know

  1. If the fashions are going to look good. Synty’s Polygon model is what I’d need the fashions to be near. If not, then the Synty Polygon Easy sequence
  2. A straightforward workflow for doing this

Observe: I do not need shaders that make high-poly look low-poly. I’m attempting to make stuff for Oculus Quest 1. So, high-poly behind the scenes shouldn’t be a alternative for me.

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