I’m unable to seek out some fashions in low-poly model that I would like.
Since I needn’t add element, however fairly take away the main points, I ponder if I might use a easy workflow to cut back the polygon rely and make high-poly belongings look low poly.
This might theoretically enable me to make use of any model mannequin I’ll have in my library, since low- poly fashions have a number of colour textures principally and the one factor that usually modifications usually between stylized and lifelike types is the textures. I do know characters fluctuate with types, however I am primarily considering of surroundings, props, weapons and many others.
I do know that is doable, however I want to know
- If the fashions are going to look good. Synty’s Polygon model is what I’d need the fashions to be near. If not, then the Synty Polygon Easy sequence
- A straightforward workflow for doing this
Observe: I do not need shaders that make high-poly look low-poly. I’m attempting to make stuff for Oculus Quest 1. So, high-poly behind the scenes shouldn’t be a alternative for me.